package sounds;

import java.util.HashMap;
import java.util.Map;

import com.uqbar.vainilla.appearances.Sprite;
import com.uqbar.vainilla.sound.Sound;
import com.uqbar.vainilla.sound.SoundBuilder;

public class Sounds {
	public static Map<String, Sound> sounds = new HashMap<String, Sound>();
	
	public Sounds(){
		
		//recargar Weapon
		sounds.put("reloadBazooka", new SoundBuilder().buildSound("/sounds/shootBazookaReload.wav"));
		sounds.put("reloadDynamite", new SoundBuilder().buildSound("/sounds/shootDynamiteReload.wav"));
		sounds.put("reloadCow", new SoundBuilder().buildSound("/sounds/shootCowReload.wav"));
		sounds.put("reloadGun", new SoundBuilder().buildSound("/sounds/shootGunReload.WAV"));

		//disparar Weapon
		sounds.put("fireBazooka", new SoundBuilder().buildSound("/sounds/shootBazookaFire.WAV"));
		sounds.put("fireDynamite", new SoundBuilder().buildSound("/sounds/shootDynamiteFire.wav"));
		sounds.put("fireGun", new SoundBuilder().buildSound("/sounds/shootGunFire.WAV"));
		
		//explosion
		sounds.put("explosion", new SoundBuilder().buildSound("/sounds/explosion.wav"));
		
		//tiempo
		sounds.put("time", new SoundBuilder().buildSound("/sounds/time.WAV"));
		
		sounds.put("throw", new SoundBuilder().buildSound("/sounds/throwPowerUp.WAV"));
		sounds.put("winGame", new SoundBuilder().buildSound("/sounds/winGame.WAV"));
		sounds.put("jump", new SoundBuilder().buildSound("/sounds/jump.WAV"));
		sounds.put("presentation", new SoundBuilder().buildSound("/sounds/presentation.WAV"));
		
	}
}
